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Fantasy Football

14th year providing fantasy leagues!

Fantasy Headquarters.com Fantasy Football Rules

Select a link below for more information:

  1. Leagues
  2. Drafting Process
  3. Roster Requirements
  4. Scoring System
  5. Schedule and Playoffs
  6. Lineup Changes
  7. Legal Disclaimers

Leagues

Starting Lineup Options:

"Flex" Leagues:
1 QB (quarterback), 2 RB (running back), 3 WR (wide receiver), 1 TE (tight end), 1 FLEX (choose from one WR, RB, or TE), 1 K (kicker), and 1 DST (Defense/Special Teams).

"Traditional" Leagues:
1 QB, 2 RB, 2 WR, 1 TE, 1 K, and 1 DST.

"SUPERflex" Leagues:
1 QB, 3 RB, 4 WR, 1 TE, 1 FLEX (choose from one QB, WR, RB, or TE), 1 K, and 1 DST.

Costs:
We provide five entry fee levels to choose from, "A", "AA", "AAA", "Pro", "AllStar", and "HallofFamer". The costs per team are $49.99 per "A" team, $99.99 per "AA" team, $249.99 per "AAA" team, $499.99 per "Pro" team, $999.99 per "AllStar" team, and $2999.99 per "HallofFamer" team. Please note that the entry fee levels do not necessarily pertain to skill level. While we have labeled the $2999.99 leagues "HallofFamer", that does not mean that the players at that entry fee level are necessarily better than players at the "AA" ($99.99) level, for example.

*** These one time entry fees are the only costs throughout the season! There are no other waiver or transaction costs. You are allowed an unlimited amount of FREE trades and transactions throughout the season!

Winnings: "Live Draft", "Immediate Draft", & "Email/Slow Draft" Leagues  
Since 12-team leagues have two more owners (and therefore two more entry fees) than the 10-team & 8-team leagues, the total amount of the entry fees that are kicked back to our 4 winners per league is a little higher in the 12-team leagues. The percentage kicked back is roughly the same whether you participate in a 8, 10 or 12 team league.

HOWEVER, as you go up in entry fees from $49.99, to $99.99, to $199.99, to $399.99, to $999.99, and then lastly to $2,999.99, a higher percentage of the entry fees are kicked back as the entry fee levels increase. Our "HallofFamer" $2999.99 entry fee levels kick back more than 91% of the entire pot!

12 Team "HallofFamer" Football League prize breakdown ($2999.99 entry fee)
1st place: $15,630
2nd place: $9,380
3rd place: $6,255
Toilet Bowl Champion: $1,500

10 Team "HallofFamer" Football League prize breakdown ($2999.99 entry fee)
1st place: $12,900
2nd place: $7,740
3rd place: $5,160
Toilet Bowl Champion: $1,500

14 Team "AllStar" Football League prize breakdown ($999.99 entry fee)
1st place: $5,770
2nd place: $3,465
3rd place: $2,310
Toilet Bowl Champion: $500

12 Team "AllStar" Football League prize breakdown ($999.99 entry fee)
1st place: $4,910
2nd place: $2,950
3rd place: $1,965
Toilet Bowl Champion: $500

10 Team "AllStar" Football League prize breakdown ($999.99 entry fee)
1st place: $4,050
2nd place: $2,430
3rd place: $1,620
Toilet Bowl Champion: $500

14 Team "Pro" Football League prize breakdown ($499.99 entry fee)
1st place: $2,710
2nd place: $1630
3rd place: $1100
Toilet Bowl Champion: $250

12 Team "Pro" Football League prize breakdown ($499.99 entry fee)
1st place: $2,305
2nd place: $1,400
3rd place: $925
Toilet Bowl Champion: $250

10 Team "Pro" Football League prize breakdown ($499.99 entry fee)
1st place: $1,900
2nd place: $1,140
3rd place: $760
Toilet Bowl Champion: $250

14 Team "AAA" Football League prize breakdown ($249.99 entry fee)
1st place: $1250
2nd place: $750
3rd place: $500
Toilet Bowl Champion: $125

12 Team "AAA" Football League prize breakdown ($249.99 entry fee)
1st place: $1065
2nd place: $640
3rd place: $425
Toilet Bowl Champion: $125

10 Team "AAA" Football League prize breakdown ($249.99 entry fee)
1st place: $875
2nd place: $525
3rd place: $350
Toilet Bowl Champion: $125

14 Team "AA" Football League prize breakdown ($99.99 entry fee)
1st place: $465
2nd place: $280
3rd place: $200
Toilet Bowl Champion: $50

12 Team "AA" Football League prize breakdown ($99.99 entry fee)
1st place: $400
2nd place: $240
3rd place: $160
Toilet Bowl Champion: $50

10 Team "AA" Football League prize breakdown ($99.99 entry fee)
1st place: $325
2nd place: $200
3rd place: $130
Toilet Bowl Champion: $50

14 Team "A" Football League prize breakdown ($49.99 entry fee)
1st place: $200
2nd place: $125
3rd place: $80
Toilet Bowl Champion: $25

12 Team "A" Football League prize breakdown ($49.99 entry fee)
1st place: $175
2nd place: $100
3rd place: $75
Toilet Bowl Champion: $25

10 Team "A" Football League prize breakdown ($49.99 entry fee)
1st place: $140
2nd place: $85
3rd place: $55
Toilet Bowl Champion: $25

Winnings: "Non-Draft" Leagues

Multi-Team "Pro" Football League prize breakdown ($499.99 entry fee)*

*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 35% of the Total Entry Fees!
2nd place: 21% of the Total Entry Fees!
3rd place: 14% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $45

*Based on a minimum of 12 entires

Multi-Team "AAA" Football League prize breakdown ($249.99 entry fee)*

*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 33% of the Total Entry Fees!
2nd place: 20% of the Total Entry Fees!
3rd place: 12% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $35

*Based on a minimum of 12 entires.

Multi-Team "AA" Football League prize breakdown ($99.99 entry fee)*

*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 30% of the Total Entry Fees!
2nd place: 18% of the Total Entry Fees!
3rd place: 12% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $25

*Based on a minimum of 12 entires.

Multi-Team "A" Football League prize breakdown ($49.99 entry fee)*

*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 25% of the Total Entry Fees!
2nd place: 15% of the Total Entry Fees!
3rd place: 10% of the Total Entry Fees!
4th place: 5% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $15

*Based on a minimum of 12 entires.

Prize Claim and Redemption Process:
Once the fantasy season has ended, and all of our prize-winners therefore determined, FantasyHeadquarters.com, LLC will mail all of our winners their hard-earned prizes in the form of a check. Checks are typically mailed within a few weeks of the season ending. To claim their prize, winners must submit the following Prize Claim form: http://www.fantasyheadquarters.com/winningClaimForm.asp. If you've any questions about what the prizes were for this league, simply click here now to view our Prize Schedule.

Eligibility:
The Contest is open to individuals who have reached legal age in their respective jurisdiction. Individuals who have not reached legal age in their respective jurisdiction can enter only with permission of a parent or legal guardian. Void where prohibited by law.

Games of Skill:
FantasyHeadquarters.com, LLC is provided as a service for the use, entertainment and enjoyment of its users, subscribers, participants and visitors. FantasyHeadquarters.com, LLC is in no way encouraging or endorsing gambling, wagering or betting of any kind, whether legal or illegal. All FantasyHeadquarters.com, LLC contests that award prizes are sports simulation games ("fantasy games") where the outcome of the game is based on the skill of the participants. By agreeing to the Policies contained herein, any and all users, members, subscribers and participants agree to hold FantasyHeadquarters.com, LLC harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind. All game fees charged are based on supplying our participants with the true look and feel of owning their very own sports team. All games are strictly considered games of skill. FantasyHeadquarters.com, LLC rewards the players most skilled in compiling and managing a team. In our games, if you have the skills and knowledge necessary to manage your fantasy football team to a prize winning finish, we will happily reward your time, efforts, and hard work, with your hard-earned prize.

The Commissioner:
The commissioner of a Fantasy Football league is responsible for coordinating and managing the league. FantasyHeadquarters.com, LLC will serve as the commissioner for all FantasyHeadquarters.com Fantasy Football leagues. We will therefore be responsible for resolving any disputes that arise regarding unbalanced trades, alleged rules violations or anything else.

Drafting Process:

"Draft" Leagues:
After you join a fantasy football league, you will have the opportunity to make changes to the draft software's draft cheatsheet of players, ranked from best to worst. It is recommended that prior to your draft, you customize your draft cheatsheet to rank the players by your preferences. If you do not customize your cheatsheet, your cheatsheet for the draft will be the player rankings from the draft software's free draft guide as they are listed at the time of your draft. You may customize your draft cheatsheet at anytime up to and even during your draft.

During the live draft your cheatsheet will be used as a fail-safe backup in case your time limit expires before you make a pick. In the event you should fail to make a pick in the time allowed for your pick, the draft software will automatically draft a player for you. The player will be the top ranked player on your draft cheatsheet.

The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example,

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 2: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 4: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1

Each team will have 1 minute and 45 seconds per pick to draft a player. There will be 20 rounds to your draft.

"Non-Draft" Leagues:
In our "Non-Draft" Leagues, upon registering teams will acquire their players by submitting a list of 20 players whom they wish to have on their Regular Season Fantasy Football Teams. Since these leagues will not have an actual "draft"t, teams are allowed to acquire the same players. Consider it an all star format, where you are allowed to pick any 20 players from NFL teams to fill out your roster. Each week you will choose from these 20 players to submit what you feel is the best lineup for that week. Here's the catch: THERE WILL BE NO TRADES OR TRANSACTIONS THROUGHOUT THE REGULAR SEASON IN THESE LEAGUES. So not only will it be important to select high scoring fantasy players, but it will be equally important to select those durable players who you deem as most likely to stay healthy throughout the entire season.

Roster Requirements:

GM's may select a starting lineup each week from their 20 players. Below you will find three charts. The charts list how many players you MUST start at each position for each starting lineup option we provide. The minium amount of players you must draft/select is just enough to submit a full starting lineup. However, there is no maximum to the amount of players you may have at any one position. You may draft/select as little or as many as you'd like at each position.

Note: Individual defensive players are not drafted; rather, you will draft a team's entire defensive unit. For the purpose of roster limits, each defensive unit will count as one "player."

Starting Lineup Requirements (Flex League)
Position Starting Lineup
Quarterback (QB) 1
Running Back (RB) 2
Wide Receiver (WR) 3
Tight End (TE) 1
Flex (WR, RB, or TE) 1
Kicker (K) 1
Defense/Special Teams (DST) 1
All Positions 10
Starting Lineup Requirements (SUPERflex League)
Position Starting Lineup
Quarterback (QB) 1
Running Back (RB) 3
Wide Receiver (WR) 4
Tight End (TE) 1
Flex (QB - yes, QB - WR, RB, or TE) 1
Kicker (K) 1
Defense/Special Teams (DST) 1
All Positions 12
Starting Lineup Requirements (Traditional League)
Position Starting Lineup
Quarterback (QB) 1
Running Back (RB) 2
Wide Receiver (WR) 2
Tight End (TE) 1
Kicker (K) 1
Defense/Special Teams (DST) 1
All Positions 8
 

Scoring System:

YES, all of our Fantasy Football Leagues DO provide LIVE SCORING!

Each week all of the players in your 'starting lineup' (active players) will earn points based on actual statistics from NFL games. They will earn statistics based upon the following structure...

Offensive Statistics

QB, WR, RB, TE, K

Passing Touchdown =

4 points

Rushing Touchdown =

6 points

Receiving Touchdown =

6 points

Fumble Return Touchdown =

6 points

Passing Yards =

1 point for every 25 yards

Rushing Yards =

1 point for every 10 yards

Receiving Yards =

1 point for every 10 yards

Rushing/Receiving 2 Point Conversion =

2 points

2 Point Conversion Passing =

1 point

Interception =

-2 points

Fumble Lost =

-2 points

Field Goal =

0-49 yards = 3 points
50+ yards = 5 points

Extra Point =

1 point

Extra Point Missed =

-1 point


Defensive/Special Teams Statistics

Defense/Special Teams (DST)

Touchdowns =

6 points

Safety =

2 points

Interception =

2 points

Fumble Recovery =

2 points

Blocked Punt =

2 points

Blocked Field Goal =

2 points

Blocked PAT =

1 point

Sack =

1 point

Points Allowed (only those points allowed while your DEFENSE is on the field) =

0 = 10 points
2-6 = 7 points
7-13 = 4 points
14-16 = 2 points

Wins & Losses:
For each head-to-head match up, the team with the greater number of points will earn a Win and the team with the lesser number a Loss . During the regular season, if two teams have the same number of points, each team will get a Tie , though we have made the chances of a tie actually occurring very slim due to our decimal place scoring ( see below ). During the playoffs, there are no ties, and the team with the highest number of points scored by its 'reserve' players in that playoff game will be the winner. If this doesn't break the tie, then the team with the higher playoff seed gets the Win.

Decimal Scoring:
Though we have established rules if ties do occur (see above), we have structured our leagues to make that possibility a minute one. Our scoring system uses two decimal places, there is no rounding up or down, so every single yard your player earns counts. If your RB rushes for 95 yards, you get 9.5 points, not 9 or 10.

Various Scoring Explanations:

  • Offensive Scoring (QB, RB, WR, TE, K) - Any offensive player will receive points for any offensive statistics they accumulate. If you have Michael Vick as your quarterback, and he passes for 324 yards and 3 TD, rushes for 37 yards and 1 TD, and also happens to have 12 yards receiving, his point total for the week would be 35.86. Broken down it would be: 12.96 (324 yards passing) + 12 (3 passing TD) + 3.7 (37 rushing yards) + 6 (rushing TD) + 1.2 (12 yards receiving) = 35.86.
  • Fumbles Lost by a player on special teams or defense will lose 2 points if they turn the ball over to the opposing team. For instance, if you have Devin Hester active at WR and he fumbles the ball away at any time while he is on the field, your team will lose 2 points. This includes a fumble lost while returning a kick, punt, interception (if your WR were playing defense) or while on offense at WR.
  • Statistics Corrections - Following the completion of each week's games, all statistics and point totals are verified, and corrections are made where necessary.

Schedule & Playoffs

"Live Draft", "Immediate Draft" & "Email/Slow Draft" Leagues:

Regular Season:
The first 12 weeks of the football season represent the regular season for all (non 14-team) "Live Draft", "Immediate Draft", and "Email/Slow Draft" Leagues. Each week teams will play another team within their league in a head-to-head match up. Each team will also play one game weekly vs. the "League Average". The "League Average" is the average points scored that week by all of the teams within your fantasy league. So for example, let's say you scored 100 points in week one, but your head-to-head opponent scored 110 points. You would lose that game, so your record for the week would be 0-1 currently. However, let's say the "League Average" for the week is 85 points, you would win that "head-to-head" matchup too, and therefore your record for week one would be 1-1. The team you lost to that scored 110 points in week one would be 2-0. A team that scored, say, 65 points that week, and lost their head-to-head matchup, would have also lost their matchup vs. the "League Average", and therefore would end week one 0-2. After more than a decade of providing fantasy football leagues, we noticed that having the skill to manage your fantasy team to be one of the highest scoring teams in the league, often didn't necessarily mean you would make the postseason. Unlike in "real" football, in fantasy football, you unfortunately aren't able to stop your opponent from scoring. So if in a few weeks during the regular season you just happened to be unlucky enough to play THE highest scoring team in the league, you would be given a loss, despite the fact that you would have beaten every other team in your league that week. That's a tough pill to swallow if your season is based SOLELY upon one head-to-head matchup each week. A couple unlucky weeks of unfortunate scheduling can easily keep the most skilled fantasy owners from the postseason. Our scheduling structure ensures that the best, most skilled fantasy owners be rewarded for their hard work and effort. You'll play one game each week vs. another team in your league, and then another vs. the "League Average", thereby allowing the best of the best, the cream of the crop, to rise to the top!

Playoffs:
The four teams in each Draft League with the best overall records will make the playoffs. Teams will be seeded one to four with the team with the best record being the #1 seed, while the team with the fourth best record will be the #4 seed. If there is a tie for a seeding, the following tiebreakers will be used in order.

  1. Total Points Scored
  2. Head-to-Head Record

The team with the best record going into the playoffs will be the #1 seed, and the #1 seed will play the fourth best team (seed #4) in the first playoff match in Weeks 13 & 14. The second and third place teams in the standings will be seeded #2 and #3, and will also face each other in weeks 13 & 14. As fantasy football is a game of skill, not luck, each team will play each other twice; once in week 13, and once in week 14. Then, the team that scores the most points TOTAL over the two weeks will advance to the next round. This ensures that, for example, the 4th seed doesn't have ONE lucky week the same week that the 1st seed had its WORST week, and luck into the Championship game. We have nothing at all against the 4th seed beating the #1 seed, this just ensures that if the 4th seed is going to beat the #1 seed, it will be because they are indeed the strongest team of the two at that point in the season. The teams with the highest total scores over weeks 13 and 14 will advance to play each other for the League Championship in weeks 15 and 16. The teams who lost their first round playoff matchups will face each other in weeks 15 and 16 for the 3rd place prize. Then, once again, the teams with the highest point totals over weeks 15 and 16 will be our winners. These top four teams make up the Championship Bracket, detailed below...

Playoff Schedule
NFL Weeks 13 & 14 NFL Weeks 15 & 16 Week 15 & 16 Results
#1 vs. #4 Winner #1-#4 vs.
Winner #2-#3
Winner: Champion
Loser: 2nd place
#2 vs. #3 Loser #1-#4 vs.
Loser #2-#3
Winner: 3rd Place
Loser: 4th place (no prize awarded for 4th place)

Toilet Bowl Championships (consolation playoffs):
The top FOUR teams that do NOT make the playoffs (in other words teams with the 5th through 8th best records) will participate in the Toilet Bowl Championship Consolation Playoffs. The same rules and tiebreakers concerning seeding (as discussed in the above "Playoff Schedule") will apply. These "top four" teams will meet up in the one and only "Toilet Bowl Championships!"

Toilet Bowl - Consolation Playoff Schedule
NFL Weeks 13 & 14 NFL Weeks 15 & 16 Week 16 Results
#1 vs. #4 Winner #1-#4 vs.
Winner #2-#3
Winner: Toilet Bowl Champ!
Loser: No prize awarded
#2 vs. #3 End of season for week 15 losers  

14-team Leagues:

Regular Season:
The first 13 weeks of the football season will represent the regular season for all 14-team "Live Draft", "Immediate Draft", and "Email/Slow Draft" Leagues. Each week teams will play another team within their league in a head-to-head match up. Each team will also play one game weekly vs. the "League Average". The "League Average" is the average points scored that week by all of the teams within your fantasy league. So for example, let's say you scored 100 points in week one, but your head-to-head opponent scored 110 points. You would lose that game, so your record for the week would be 0-1 currently. However, let's say the "League Average" for the week is 85 points, you would win that "head-to-head" matchup too, and therefore your record for week one would be 1-1. The team you lost to that scored 110 points in week one would be 2-0. A team that scored, say, 65 points that week, and lost their head-to-head matchup, would have also lost their matchup vs. the "League Average", and therefore would end week one 0-2. After more than a decade of providing fantasy football leagues, we noticed that having the skill to manage your fantasy team to be one of the highest scoring teams in the league, often didn't necessarily mean you would make the postseason. Unlike in "real" football, in fantasy football, you unfortunately aren't able to stop your opponent from scoring. So if in a few weeks during the regular season you just happened to be unlucky enough to play THE highest scoring team in the league, you would be given a loss, despite the fact that you would have beaten every other team in your league that week. That's a tough pill to swallow if your season is based SOLELY upon one head-to-head matchup each week. A couple unlucky weeks of unfortunate scheduling can easily keep the most skilled fantasy owners from the postseason. Our scheduling structure ensures that the best, most skilled fantasy owners be rewarded for their hard work and effort. You'll play one game each week vs. another team in your league, and then another vs. the "League Average", thereby allowing the best of the best, the cream of the crop, to rise to the top!

Playoffs:
The six teams in each 14-team league with the best overall records will make the playoffs, and the playoffs in our 14-team leagues will begin in week 14 of the regular season, and will be single-eliminaton. Teams will be seeded one to six, with the team with the best record being the #1 seed, while the team with the sixth best record will be the #6 seed. If there is a tie for a seeding, the following tiebreakers will be used in order.

  1. Total Points Scored
  2. Head-to-Head Record

The team with the best record going into the playoffs will be the #1 seed, and the team with the second best record after the regular season will be the #2 seed. The top two seeds will get a BYE in the first round of the playoffs. Therefore the #3 seed in the playoffs will play the sixth best team (seed #6), and seed #4 will play seed #5. After week 14 (so in week 15), the #1 seed will play the lowest ranked seed still in the playoffs, and seed #2 will play the highest ranked seed still in the playoffs. The winners of these two games will advance to the League Championships in week 16, while the losers of the week 15 games will play one another in week 16 to claim the 3rd place prize.

Playoff Schedule
NFL Week 14 (*SEED #1 AND #2 HAVE BYES) NFL Week 15 Week 16 Results
#3 vs. #6 #1 seed plays lowest seed still left in the playoffs Winner: Champion
Loser: 2nd place
#4 vs. #5 #2 seed plays highest seed still left in the playoffs Winner: 3rd Place
Loser: 4th place (no prize awarded for 4th place)

Toilet Bowl Championships (consolation playoffs):
In these 14-team leagues, the top FOUR teams that do NOT make the playoffs (in other words teams with the 7th through 10th best records) will participate in the Toilet Bowl Championship Consolation Playoffs. The same rules and tiebreakers concerning seeding (as discussed in the above "Playoff Schedule") will apply. These "top four" teams will meet up in the one and only "Toilet Bowl Championships!" ;-)

Toilet Bowl - Consolation Playoff Schedule
NFL Week 14 NFL Week 15 NFL Week 16 Results
#7 vs. #10 Winner #7-#10 vs.
Winner #8-#9
Winner: Toilet Bowl Champ!
Loser: No prize awarded
#8 vs. #9 End of season for week 14 game losers  

"Non-Draft" Leagues:
Our "Non-Draft" Leagues will be structured a little differently than our other Leagues. The "Non-Draft" Leagues will consist of 16 week regular season, with no playoffs. The highest scoring teams at the end of the 16 week regular season will be the winners, along with each high scorer of the week.

Lineup Changes

Weekly Lineups:
Each week owners have the opportunity to select their starting lineup for the week. GM's only must submit a player as a starter by the time that player's game begins. For example, if you have a player playing in a Thursday game, you can either submit just that player in time for their Thursday game, or you can submit your entire lineup. Once a player's game begins, he will be locked in your lineup, but you will however be able to make changes to your other starters all the way up until their respective games begin. Suppose you have two players on a Monday Night Football game, and you are unsure which one will be starting. You are able to wait all the way up until right before kick off to finally choose your starter for that game.

*** If an owner doesn't set their lineup for a particular week, the owner's lineup from the previous week(s) will be used.

Abandoned Teams:
As is FantasyHeadquarters.com policy, whenever a team appears to be abandoned, we reserve the right to submit their starters for them based upon the players that we deem to have the best potential for that week. It is unfair for one team to have to play a tough schedule against teams that are submitting their best lineups weekly, and another team to have a game or two against a team that has apparently abandoned their team, and is not submitting a complete, strong starting lineup weekly. This rule is in place to protect the integrity of our games and leagues. If any GM notices a team that appears to be abandoned within their league, please contact the staff at support@FantasyHeadquarters.com immediately so that we may enact the aforementioned policy.

Deadline to Change Status:
You can change the status of the players on your team (i.e., "active" or "reserve") up to 5 minutes before that player's NFL team is scheduled to start. While there are benefits to last minute research, please play it safe and change the status well before this 5-minute window arrives. FantasyHeadquarters will NOT be responsible if the time you are going by, and the time that we have are not synchronized.

Waiver Wire:
Free agents will be awarded using a prioritized waiver wire system. Team owners may select free agents they wish to acquire via the waiver wire on Tuesdays and Wednesdays during the season. Waiver wire award order will be worst to first by each team's position in the standings. Player requests are accepted until Noon ET on Thursday. Team owners will be awarded players in reverse order of standings, worst to first. Beginning with the worst team in the league, each team owner will be award a single player. Then the second worst team in the league will be award one player, and so on. After each team in the league has been awarded a maximum of one player, the process will repeat beginning with the worst team in the league. This process will repeat until all player requests have been evaluated. If a team makes no player request, that team will not be awarded any players. After waivers then run, add/drop will be open to first come first serve until Sunday at 1pm ET.

Free For All:
Beginning each Thursday after Noon ET after waivers then run, add/drop will be open to first come first serve until Sunday at 1pm ET on a first-come first-serve basis. Teams may pick up free agents at anytime during this free for all period. Team owners may not pick up players after kickoff their game in any week.

Protected Free Agents:
In order to prevent collusion or coordinated drop trades, any player released from any roster via the waiver wire or the free for all free agent period shall remain a protected free agent until the first waiver wire of the following week. This means the player will not be available to be acquired by any team in the week the player was dropped. This applies only to players that have been on a team's roster for at least one fantasy week.

Trades:

No trades are allowed after NFL week 11 kickoffs.

Once a trade is agreed upon by two owners it is executed immediately. Please be cognizant of this, as it can have its drawbacks too. For example, if you propose a trade to an owner in the middle of the week, and the owner finally accepts the trade on Sunday at 12:45pm ET for instance, the trade will be executed immediately, and the players involved in the trade promptly swapped teams. If the players involved in the trade were in your starting lineup, they will be removed from your starting lineup, and it will be up to you to submit new starters by the time your players' games begin. If you've proposed a trade, you must be aware of the status of the trade, and make the necessary changes to your starting lineup if the trade is accepted, OR rescind the trade if you no longer wish to offer the trade. IT IS YOUR RESPONSIBILITY TO MAKE THE NECESSARY CHANGES TO YOUR STARTING LINEUP SHOULD YOU BE INVOLVED IN ANY TRADE THAT MAY EFFECT THAT WEEK'S LINEUP.

Lastly, after any trade has gone through, if any owner feels that the trade was unquestionably one-sided and/or possibly collusive, they have the right to vote to veto any trade. Their vote to veto must be emailed within 48 hours of the trade being consummated to support@FantasyHeadquarters.com. An owners vote to veto must contain the following...

  1. The league number.
  2. Your team name.
  3. Trade you are disputing
  4. Which team you feel got the one-sided part of the trade.

If the majority of owners within that league (not including the owners actually involved in the trade) vote to veto the trade, the trade will be retroactively overturned. In extreme circumstances where a trade has been made that is ridiculously one-sided and/or potentially collusive in nature, FantasyHeadquarters.com has the "Supreme Power of Veto", and the ability to overturn such trades immediately, without any voting process by the league owners. However, this is the exception, certainly not the rule, and we therefore encourage all GM's who feel any trades are unfair, to email us with their vote to veto as soon as such trades occur

Legal Disclaimers:

All participants agree to abide by the terms of these Official Rules and the Legal Disclaimers below, and by the decisions of FantasyHeadquarters.com, LLC, which are final and binding on all matters pertaining to the contest.

General Conditions
By entering, each entrant accepts and agrees to be bound by these rules and by the decisions of FantasyHeadquarters.com, LLC, which shall be final and binding in all respects. Further, each entrant also acknowledges and agrees to the rules set forth throughout this Rules Page. Taxes, if any, are the sole responsibility of the prize winners. No substitution or transfer of prizes permitted except by FantasyHeadquarters.com, LLC . FantasyHeadquarters.com, LLC reserves the right to substitute a prize for one of equal or greater value in the event that an advertised prize is unavailable.

Entrants agree to Commissioner.s use of their names and likeness for advertising and publicity purposes, without additional compensation, unless prohibited by law.

All federal, state, local, and provincial laws and regulations apply.

FantasyHeadquarters.com, LLC is not responsible for lost, late or misdirected on-line entries or transactions, for incorrect, inaccurate or incomplete entry information whether caused by a contestant, equipment, or technical malfunction or for any human error, technical error or malfunctions. FantasyHeadquarters.com, LLC reserves the right to halt or modify the Contest at any time during the Contest period if events beyond their control compromise the Contest's fairness or integrity. In the event that a scheduled football game is canceled or preempted for any reason, no points will be awarded for that week for players on the affected NFL teams.

FantasyHeadquarters.com, LLC is not responsible for typographical or other human or technical errors in the offer or administration of this Contest, including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Prize Winner(s) or the distribution of a Prize(s). FantasyHeadquarters.com, LLC, in its sole discretion, may disqualify any entrant from participating in the Contest, refuse to award points or Prize(s), and require the return of a Prize(s), if entrant engages in any conduct FantasyHeadquarters.com, LLC deems to be improper, unfair or otherwise adverse to the operation of the Contest or detrimental to other entrants. Such improper conduct includes, but is not limited to, falsifying personal information required during Contest registration or prize claim(s), violating any term or condition stated herein, accumulating points or prizes through methods such as automated computer scripts or other programming techniques, allowing others to use the entrant's personal information for the purpose of accumulating points or Prize(s), tampering with FantasyHeadquarters.com, LLC's administration of this promotion, or intentionally trying to defraud, reverse engineer, disassemble, decompile or otherwise tamper with the computer programs on this Web site. Entrant further acknowledges that the forfeiture of any Prize(s) and/or return of the Prize(s) shall in no way prevent FantasyHeadquarters.com, LLC from pursuing other avenues of recourse such as criminal or civil proceedings in connection with such conduct.

FantasyHeadquarters.com, LLC reserves the right to modify these rules for clarification purposes without materially affecting the terms and conditions of the Contest. This Contest is not affiliated with or endorsed by NFL or any NFL team. This is a skill Contest designed to increase consumer awareness of and interest in the FantasyHeadquarters.com Service.

This Contest may not be used for any form of gambling.

Internet
If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of FantasyHeadquarters.com, LLC which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, FantasyHeadquarters.com, LLC reserves the right, at its sole discretion, to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the Contest. In such event, FantasyHeadquarters.com, LLC further reserves the right to award Prize(s) to the eligible players with the most points as of the termination date.

FantasyHeadquarters.com, LLC assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, entries or transactions. FantasyHeadquarters.com, LLC is not responsible for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers, or providers, computer equipment, software, failure of any e-mail entry or transaction to be received on account of technical problems or traffic congestion on the Internet or at any Web site, or any combination thereof, including any injury or damage to participant's or any other person's computer related to or resulting from participation or downloading any materials in this Contest.

Lost or Corrupted Entries
The Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, lost, late, incomplete, corrupted, stolen, misdirected, illegible or postage due entries or mail if applicable; or for any computer, telephone, cable, network, satellite, electronic or Internet hardware or software malfunctions, unauthorized human intervention, or the incorrect or inaccurate capture of entry or other information, or the failure to capture any such information. The Contest Entities, and their parents, affiliated and subsidiary companies, advertising and promotion agencies, are not responsible for any incorrect or inaccurate information, whether caused by registration information submitted by end users or tampering, hacking, or by any of the equipment or programming associated with or utilized in this Contest, and assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to the Contest.

Damaged Property
Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, injury or damage to any entrants or to any other person's computer or property related to or resulting from participating in this Contest or downloading materials from this Contest.

CAUTION: ANY ATTEMPT BY A CONTESTANT TO DELIBERATELY DAMAGE ANY WEB SITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE CONTEST IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, FANTASYHEADQUARTERS.COM, LLC RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH CONTESTANT TO THE FULLEST EXTENT PERMITTED BY LAW.

In the event of a dispute, entries made by Internet will be declared made by the authorized account holder of the e-mail address submitted at time of entry. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet access provider, on-line service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

In the event that the Contest is challenged by any legal or regulatory authority, FantasyHeadquarters.com, LLC reserves the right to discontinue or modify the Contest, or to disqualify participants residing in the affected geographic areas. In such event, FantasyHeadquarters.com, LLC shall have no liability to any participants who are disqualified due to such an action.

Contest Errors
The Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, errors and/or ambiguity: (a) in the Contest; (b) in any related advertising or promotions of this Contest; and/or (c) in these Official Rules including but not limited to errors in advertising, the Official Rules, the selection and announcement of a Prize Winner or the distribution of a Prize. In the event of any ambiguity(s) or error(s) in these Official Rules, Administrators reserve the right to modify these Official Rules for clarification purposes or to correct any such ambiguity or error(s) without materially affecting the terms and conditions of the Contest.

Prize Winner(s) and Prize(s)
The Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, the selection and announcement of a Prize Winner, the distribution of a Prize, the acceptance/possession and/or use/misuse of any part of a Prize and/or any injury or damage to any entrant's or third person's property related to or resulting from any part of a Prize or any part of this Contest.

Release and Indemnity
Each entrant in the Contest, including, without limitation, the Prize Winners, hereby releases and agrees to hold harmless the Contest Entities and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of a Prize, participation in this Contest and participation in any activity related to this Contest.

Limitation of Liability and Disclaimer of Warranties
IN NO EVENT WILL THE CONTEST ENTITIES AND/OR THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SERVICE AND/OR THE CONTEST, DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SERVICE AND/OR THE CONTEST. IN NO EVENT SHALL FANTASYHEADQUARTERS.COM, LLC'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES, OR CAUSES OF ACTION EXCEED $100. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE CONTEST AND THE SERVICE INCLUDING THE PRIZES ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.

Binding Arbitration
The parties waive all rights to trial in any action or proceeding instituted in connection with these Official Rules, including, without limitation, the Sweepstakes. Any controversy or claim arising out of or relating to these Official Rules and/or the Sweepstakes shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis, and shall not be consolidated in any arbitration with any claim or controversy of any other party. The arbitration shall be conducted in the State of California, in the City of San Francisco.

Governing Law and Jurisdiction
THESE OFFICIAL RULES AND THE INTERPRETATION OF ITS TERMS SHALL BE GOVERNED BY AND CONSTRUED IN ACCORDANCE WITH THE LAWS OF THE STATE OF CALIFORNIA WITHOUT REGARD TO ITS CONFLICTS OF LAWS RULES. For any matters which are not subject to arbitration as set forth in these Official Rules and/or in connection with the entering of any judgment on an arbitration award in connection with these Official Rules and/or the Contest, the parties irrevocably submit and consent to the exclusive jurisdiction and venue of the California state and federal courts located in the City of San Francisco, and State of California. The parties agree not to raise the defense of forum non conveniens.

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